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This page contains a list of cheats, codes, Easter eggs, tips, and other secrets for Naval Ops: Warship Gunner for PlayStation 2. If you've discovered a cheat you'd like to add to the page, or have a correction, please click EDIT and add it.
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EditUnlock Massive Wave Gun
CoolROM.com's game information and ROM (ISO) download page for Warship Gunner 2 (Sony Playstation 2). Get all the inside info, cheats, hacks, codes, walkthroughs for Naval Ops: Warship Gunner on GameSpot.
Destroy 999 Superships.
Submitted by: dan226
EditMoney Cheat
At the Allied base (the screen where your ship is docked), press LEFT, LEFT, RIGHT, RIGHT, L2, R2, R1, L1, SQUARE, TRIANGLE.
EditGlitch: Temporary Speed Boost
After accelerating to maximum speed, tap UP repeatedly to get a small 1 to 2 knot boost. It lasts only a short while, and can be done anytime and with no limits. It does not work if the engines are damaged.
EditUnlock Hidden Parts
The logbook keeps track of what vessels you kill. Sink enough of one enemy, and you earn unique ship parts:
100 planes - 203mm Chain Gun
500 planes - 356mm Chain Gun
100 PT Boats - 46x60 Gun
500 PT Boats - unknown
100 Cruisers - 80cm Guided Torpedo
500 Cruisers - unknown
100 Destroyers - Atomic Engine A
500 Destroyers - Atomic Engine E
100 Battleships - Charged Particle Gun 3
500 Battleships - unknown
100 Submarines - Enigmatech Atli Hull
500 Submarines - unknown
100 Transports - 2 Hull Cruiser
500 Transports - 2 Hull Battleship
100 Superships - Wave Gun
100 planes - 203mm Chain Gun
500 planes - 356mm Chain Gun
100 PT Boats - 46x60 Gun
500 PT Boats - unknown
100 Cruisers - 80cm Guided Torpedo
500 Cruisers - unknown
100 Destroyers - Atomic Engine A
500 Destroyers - Atomic Engine E
100 Battleships - Charged Particle Gun 3
500 Battleships - unknown
100 Submarines - Enigmatech Atli Hull
500 Submarines - unknown
100 Transports - 2 Hull Cruiser
500 Transports - 2 Hull Battleship
100 Superships - Wave Gun
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EditUnlock 46cm 60-Caliber Gun
Destroy 100 PT boats To unlock.
EditUnlock Atomic Engine Alpha
Sidesync 4 for mac download. Destroy 100 Destroyer ships.
EditUnlock 203mm Chain Gun
Destroy 100 aircraft to unlock.
EditUnlock Wave Gun
Destroy 100 Superships.
EditUnlock 2-Hull Battleship
Destroy 500 transports to unlock.
EditIntermediate Ship Design
Once you have a few weapons and parts to play around with, you should seriously look into your design. Some quick pointers about designing for higher item-to-weight efficiency: deep deck weapons and heavy equipment (like bridges, boilers, and turbines) are greatly affected by where they are placed on a hull. Generally, the further they are from the hull's midpoint (create an imaginary line from bow to stern) the more they will weigh. For maximum effectiveness, place such heavy equipment as close to the midpoint as possible.
Similarily, where guns are placed affect what arcs they can fire on. In general, place your heaviest guns forward, and allow for at least one more mount in aft so you can perform devastating broadsides. Machineguns work best amidships, and like Starcraft missile turrets, should be mounted in triplets. Torpedoes, like most deck mounted weapons, can be mounted anywhere on a hull (even on destroyers) without any weight change.
Once Engine, Metallurgy, and Electronic tech levels are around 25, Gas Turbines and Atomic Engines will dispense with the need for smokestacks, allowing turrets and other heavy equipment to be placed closer to the ship's midpoint.
Lastly, do not mount more weapons than what is 'ammunition efficient'. That is to say, each weapon slot can only have a maximum of 65,000 rounds of ammo. Machineguns like the 20 to 35mm CIWS carry 10,000 rounds per gun. Assigning six of that weapon in one slot is optimal. Any more of that weapon in the same slot only uses ammunition faster with dubious effectiveness in Intercept Mode.
Similarily, where guns are placed affect what arcs they can fire on. In general, place your heaviest guns forward, and allow for at least one more mount in aft so you can perform devastating broadsides. Machineguns work best amidships, and like Starcraft missile turrets, should be mounted in triplets. Torpedoes, like most deck mounted weapons, can be mounted anywhere on a hull (even on destroyers) without any weight change.
Once Engine, Metallurgy, and Electronic tech levels are around 25, Gas Turbines and Atomic Engines will dispense with the need for smokestacks, allowing turrets and other heavy equipment to be placed closer to the ship's midpoint.
Lastly, do not mount more weapons than what is 'ammunition efficient'. That is to say, each weapon slot can only have a maximum of 65,000 rounds of ammo. Machineguns like the 20 to 35mm CIWS carry 10,000 rounds per gun. Assigning six of that weapon in one slot is optimal. Any more of that weapon in the same slot only uses ammunition faster with dubious effectiveness in Intercept Mode.
EditResearch & Development
The research tree is rather lengthy, yet simple in some ways. All you need is a lot of money. Research these fields in the following order to gain new technology quickly:
- Metallurgy - for bigger and better ship sizes.
- Engines - a big ship that can't move is useless.
- Weapons - bigger weapons mean sinking enemies faster.
- Electronics - better detection allows firing at longer ranges.
- Air Tech - leave planes last, when you have better ships to use them.
Be patient and replay missions several times to earn easy money. Always try to pick up parts if possible (to sell or scrap, even if you don't use them) since even if your ship is defeated, you get to keep the parts you picked up. After several replays, you'll have a very large store of weapons and equipment for your ship
EditBasic Ship Design
The ship designer is the best thing in the game since you can make your first ship very useful for the first few stages.
Basically, move the aft turrets to the front. You can place three turrets simply by raising the second and third turrets a
level or two above deck and concentrate firepower in the front. Mount the maximum number of barrels (or tubes in torpedos) if
possible, but always pay attentention to the ship's weight. If the number turns yellow, the ship is approaching its maximum
weight limit and will move a few knots slower.
Bigger guns don't necessarily mean better results, especially if you keep missing. Mount only enough guns (press CIRCLE and adjust the barrels and height) to get the ammo and damage you want to deal. Remember that the more barrels you use, the heavier the turret, and the less equipment (and armor) you can carry. When mounting guns, do not mix calibers; guns using different calibers will take up another valuable weapon space on the 1 - 7 menu. Instead, mount multiple main guns of the same (preferably the largest or most damaging) type fore and aft (aft only if you have a larger hull).
Note that the minimum parts you need for an 'empty' ship hull are:
Bigger guns don't necessarily mean better results, especially if you keep missing. Mount only enough guns (press CIRCLE and adjust the barrels and height) to get the ammo and damage you want to deal. Remember that the more barrels you use, the heavier the turret, and the less equipment (and armor) you can carry. When mounting guns, do not mix calibers; guns using different calibers will take up another valuable weapon space on the 1 - 7 menu. Instead, mount multiple main guns of the same (preferably the largest or most damaging) type fore and aft (aft only if you have a larger hull).
Note that the minimum parts you need for an 'empty' ship hull are:
- A hull
- At least one engine (this means one boiler and one turbine initially)
- One forward bridge
- One smokestack
- One radar
- One sonar
If you do not have at least those items, your ship design cannot be saved, so always have extra RADAR, SONAR, FORE BRIDGES,
and ENGINE parts before you start building!
Naval Ops: Commander | |
---|---|
Developer(s) | Microcabin |
Publisher(s) | Koei |
Platform(s) | Windows, PlayStation 2 |
Release | Windows PS2
|
Genre(s) | Vehicle simulation game |
Mode(s) | Single player |
Kurogane no Houkou 2: Warship Commander (鋼鉄の咆哮2 ウォーシップコマンダー) is a 2002 vehicle simulation game computer game for Microsoft Windows. It was ported to the PlayStation 2 in 2004; this port was localized and titled Naval Ops: Commander.
It is part of the larger Kurogane no Houkou series, sequel to the Windows and PlayStation 2 game Kurogane no Houkou: Warship Commander. It is related to Naval Ops: Warship Gunner and Naval Ops: Warship Gunner 2.
In 2004, this game received a direct sequel in the form of Kurogane no Houkou 3: Warship Commander, only released in Japan and only for Windows.
Overview[edit]
The game is a one-player simulation of naval combat, in which the player commands an individual ship. In the opening cutscene, a World War II-era destroyer similar to its predecessor, Naval Ops: Warship Gunner. The game uses the same type of warships and most technologies allotted in Warship Gunner.
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The game differs from both Warship Gunner games, by having look-down view of playing instead of third-person view. You are also allotted escort/support vessels to assist you in missions. You can also re-arrange these escorts to different formations to allow better use of their abilities. The games still allows the customization of your 'flagship' or 'command ship' as in Warship Gunner(s) games.
Weapon systems are the same, but you'll note that power and effectiveness of these weapons will differ from other Warship Gunner games. You may find them not as powerful, or as effective in some cases.
Story wise, in first Warship Gunner, the player's ship is one drawn from another world. Namely World War II of Earth. Close spotify free account. In Commander, the roles are reversed, the player is now the native of the alternated world. The player witnessing people and technology coming from another world. However, not necessary from our Earth.
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There are many hulls available to the player including drillships and double hull ships. However some hulls can only be used by getting a certain score on a certain level such as getting a drillship for beating the 'Arahabaki2'. Only type real naval vessel is not available to the player is the submarine. Naval Ops: Warship Gunner 2, the other sequel to Naval Ops: Warship Gunner, allows use of player controlled submarines.
Game Play[edit]
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The player starts with simple Destroyer and small task force of Destroyer Escorts.After the first introduction mission, the player chooses what missions they do. They also choose which faction in which they wish part of. (German, Japanese, British, & American) Choosing faction will allow player access that faction designs (& styles) vessels they were known for in World War II era up to the early 21st century in some cases.
The player earns money for various tasks done during a mission beyond achieving the mission objectives. Going above and beyond the mission requirements gains more money and higher grade for the mission.
The missions are graded from E (Eliminated), C-B (Low Grade), A (Successful), S - (Superior).S Grade is achieved only when 3 different criteria are sufficiently fulfilled. These are: 'hit points' at the end of the mission (regardless of damage sustained earlier in the mission; only the end total counts), total percentage of targets destroyed (including aircraft and land installations), and percentage of objectives completed, both primary and secondary. A & S grades are rewarded by Mission Command (or Allies) with special equipment sometimes only achievable through grading or extremely high technology (see below).
The missions are no# 1-10 per level and levels labeled alphabetically (A B C etc.). As each level is succeeded, the challenges of each mission will increase. Demanding the player to invest the money they make in technology for new aircraft, equipment, weapons, metallurgy, and electronics.
The player may choose revisit missions to get more points, salvage free equipment, improving mission grade, or get more experience for himself and his escort vessels. The experience will allow the player ship and escort ships perform better in missions. However, as player choose different escort ships for missions, they will find new ship do not gain the previous escort mission's experience.[1]
Players can access the shipyard function of the game immediately after they start their game. The Shipyard function allows one to customized a design or build from components earned, developed/research or components found. The player must balance the components being put into various size of ship they are assembling. Each ship/hull has weight and number components they can handle. The player designs can be made so they far superior to normal game designs.
- Survival Mode
Outside the normal campaign game a player have option of playing bonus game known as Survival.The player chooses one of their saved game and chooses one of the ships they designed and select their escort vessel they wish accommodate it.
This is test of survival for player's ship to get through all the completed states of the player's saved game. The player plays can only play through the levels they have completed in their saved games. Example: if level 'A' is completed, Level 'B' isn't. Survival will end at level 'A'.
With completion of each Level, a reward is given to the player. These rewards range from exotic equipment, escort vessels, components not accessible from regular game. Example: Level A has the 'Shark' escort Submarine as reward for its completion.
Player Ships[edit]
The heart of Naval Ops is ship customization. Your ships abilities limited to the type of ship you initially purchase.[2]
-Destroyer-Cruiser-Aircraft Carrier (or Carrier)-Battlecarrier (Hybrid of Battleship & Carrier's abilities)-Battleship
Each type of ship has particular scope of missions it can only perform that some of the others cannot. Example: Battleships/Battlecarriers/Carriers are not allowed to carry most anti-submarine weaponry.
As technology in metallurgy increases more hulls will become available. Increase in tonnage (size) will allow more equipment and flexibility.
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Special Ship hulls maybe acquired through particular missions or in certain levels of Survival Game play. Some of the special hulls made available are.
-Drill Ship-Double-Hull Destroyer (Easily acquired in higher mission levels)-Double-Hull Cruiser (Hard to acquire)-Double-Hull Battleship (Difficult to acquired)
Escort Ships[edit]
The escort ships bring a new dimension to the game. The player is provided with the option of a small task force of 3 ships. The player/commander can choose which type for they'll to assist them in missions that player is assigned. As technology is researched, more escort vessels and new capacities become available. Also, mission completion of A or S also sometimes rewards escort ship of various types. https://siteigo890.weebly.com/blog/roland-jv-1080-vst-download.
The escort ships have wide range of abilities. From basic destroyers to speciality vessels.
Examples are: Electro Magnetic Shield ships, Fuel Tanker ships, Ammunition ships and more. These are available through tech upgrades/achievements and winning 'A' or 'S' grades per mission. However, the escorts have limited AI. Which can be problematic when they are following the player command ship.
They can be useful for providing fire support when mission requires you to use vessel that may not have defensive or offensive weapons necessary to combat all missions threats. Task Force Example: If using an Aircraft Carrier or Battleship as command ship, your escorts from light destroyer to cruiser can provide anti-submarine support.
Another type of escort are Submarines escorts. These are rare escorts, they extremely effective against other submarines, but they have limited firing arch. They are ideal escorts in missions which are highly prone to sinking the escorts (negative score to player totals) since they are difficult to sink.
The escorts can be arrange in various formations to protect your command ship from being damaged or provide wide range of scanning or even increasing your task forces defensive ranges.
If however, any escort ships are destroyed during the mission, this will be scored against the player when mission tallied and ranked.
Also once completing survival mode (such as for 'A Stage'), the prizes are rewarded with their successful completion. These rewards not available though normal use of the game itself, but the survival mode. An Example prize: 'A Stage' reward is a unique escort submarine becomes available to the player in regular game. It is called the Shark, this is a silly version of escort submarine. This will appears to the player only as a Shark's fin and its only weapons are 61 cm Torpedoes.
Trivia[edit]
- Mission A-6 and A-a are reminiscent of the real life Battles of Narvik in WWII.
- Mission B-1 has transports going through the 'Giboor Sector' which sounds and looks like Gibraltar where many transports passed through during WWII
- Mission G-8's boss ship, the supercarrier Habbakuk, was based on Project Habakkuk, a British idea for an iceberg aircraft carrier. It appears in every other game in the series.
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References[edit]
- ^http://www.gamefaqs.com/console/ps2/game/919541.html
- ^https://web.archive.org/web/20100710065011/http://uk.videogames.games.yahoo.com/ps2/faq/naval-ops--commander-61b1a5.html. Archived from the original on July 10, 2010. Retrieved December 24, 2008.Missing or empty
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Naval Ops Warship Gunner 2 Ps2 For Pc Download
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